Study
CS-725 route
Unit 4 · Lesson 5 of 5 4 min

Adversarial Search: Minimax and Alpha–Beta Pruning

What changes when the world fights back, and an opponent picks every move to make you lose?

What this unit covers

Unit 4: Informed (Heuristic) Search and Adversarial Search

  1. 1 Heuristic Functions and Informed SearchAn okada rider who points "that side" is using a heuristic, a cheap guess at how far the goal still is. · 3 min
  2. 2 Greedy Best-First SearchFollow your nose: the most impatient way to use a hunch is to always expand the node that looks closest to the goal. · 3 min
  3. 3 A* SearchAdd the cost you've already paid to a guess of what's left, and you get the most famous search algorithm in AI. · 5 min
  4. 4 Admissible and Consistent HeuristicsWhen can a hunch be trusted? A* is only as trustworthy as the honesty of its guess. · 6 min
  5. 5 Adversarial Search: Minimax and Alpha–Beta PruningWhat changes when the world fights back, and an opponent picks every move to make you lose? · 4 min