The User-Centred Design Lifecycle
Build it, show it to real people, learn, and go round again until it fits them.
What this unit covers
Unit 4: User-Centred Design and Prototyping
- 1 The User-Centred Design LifecycleBuild it, show it to real people, learn, and go round again until it fits them. · 12 min
- 2 User Research and Requirements GatheringWhat people say they do, what they actually do, and how to find out both. · 12 min
- 3 Personas and ScenariosGive the research a face and a story, and the whole team starts designing for the same person. · 11 min
- 4 Task Analysis: HTA, GOMS and the Keystroke-Level ModelBreak a job into its smallest steps, and suddenly it becomes obvious where the time and the trouble hide. · 10 min
- 5 Prototyping Techniques: Low-Fidelity and High-Fidelity PrototypesPaper is the cheapest place to be wrong, so be wrong there first. · 13 min