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CS-724 route
Unit 4 · Lesson 3 of 5 7 min

Determinant, Cofactors, Adjoint and Inverse of a Matrix

One number tells you how much a transformation stretches space — and whether you can ever undo it.

What this unit covers

Unit 4: Mathematical Foundations of Computer Graphics

  1. 1 Number Systems and the Commutative, Associative and Distributive LawsJollof then chicken is the same plate as chicken then jollof, but socks then shoes is not, and matrices behave like socks. · 7 min
  2. 2 Matrices: Types and OperationsA grid of numbers can stretch, turn and slide any shape — meet the matrix and its many family members. · 5 min
  3. 3 Determinant, Cofactors, Adjoint and Inverse of a MatrixOne number tells you how much a transformation stretches space — and whether you can ever undo it. · 7 min
  4. 4 Vectors: Dot Product, Cross Product and the Angle Between VectorsArrows that carry both size and direction quietly tell a game where to point the camera and how to light a face. · 5 min
  5. 5 Applications of Vectors and Matrices in Computer GraphicsFrom lighting a face to moving the camera, see why vectors and matrices sit under every frame you've ever played. · 3 min