Study
CS-724 route
Unit 4 · Lesson 1 of 5 7 min

Number Systems and the Commutative, Associative and Distributive Laws

Jollof then chicken is the same plate as chicken then jollof, but socks then shoes is not, and matrices behave like socks.

What this unit covers

Unit 4: Mathematical Foundations of Computer Graphics

  1. 1 Number Systems and the Commutative, Associative and Distributive LawsJollof then chicken is the same plate as chicken then jollof, but socks then shoes is not, and matrices behave like socks. · 7 min
  2. 2 Matrices: Types and OperationsA grid of numbers can stretch, turn and slide any shape — meet the matrix and its many family members. · 5 min
  3. 3 Determinant, Cofactors, Adjoint and Inverse of a MatrixOne number tells you how much a transformation stretches space — and whether you can ever undo it. · 7 min
  4. 4 Vectors: Dot Product, Cross Product and the Angle Between VectorsArrows that carry both size and direction quietly tell a game where to point the camera and how to light a face. · 5 min
  5. 5 Applications of Vectors and Matrices in Computer GraphicsFrom lighting a face to moving the camera, see why vectors and matrices sit under every frame you've ever played. · 3 min